Last year, I decried the overuse of gaming terms like “metroidvania,” as often such words and phrases do little to actually describe the experience any game presents. While I understand why someone might lean on a certain vernacular when describing various works, the time has come for us to rethink how we talk about games in order to describe them in a more accurate manner. I’m not calling for the obliteration of such terms, either; I just believe we should know what we’re saying when utilizing these words.

Here are five particularly notable examples.

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I’m sure we’ve all been “addicted” to a game before — playing the newest gaming release into the waking hours of the morning. Maybe you’ve even taken the day (or week) off work to grind out levels or get to the end of your playthrough. Yet, while depictions of gaming addiction may seem exaggerated, the disease is not a fantasy: It is a life-ruining curse, and can also be a sign of deteriorating mental health.

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Mortal Kombat is known for its brutal, over-the-top violence. Despite my familiarity with the series, I’ve never stopped and thought, Wow, they staggered away from that? That looked costly. That is, until today. Armed with little more than a selection of YouTube videos, a really shady-looking Google Search history, and a passable knowledge of human anatomy, I hope to uncover the medical costs, or “Kosts,” of Mortal Kombat 11’s Fatal Blow mechanic, ranked by character from least to most damage dealt.

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