Marvel Ultimate Alliance 3: The Black Order, Team Ninja’s latest crack at the long-dormant Ultimate Alliance series, is far from a perfect game. Still, the game as a whole just works, and not merely in the sense that its mechanics and systems function as intended; everything comes together conceptually, with the tone of the story and art style perfectly matching the chaotic ebullience of the gameplay. The game combines basic brawler systems with a cartoonish presentation and doesn’t try to be much more than that. Simply put, the game knows what it is and stays true to itself at all times.

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When The Legend of Zelda: Breath of the Wild took the gaming world by storm two years ago, it amazed players with its massive open world, improved traversal mechanics, weapon variety, and breathtaking scenery. … After playing Cadence of Hyrule, the latest Zelda spin-off, which uses the mechanics of Crypt of the Necrodancer, I now realize what was missing: the integration of music as a core gameplay mechanic (Kass doesn’t count).

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