In a year as life-altering as 2020, I’d like to look back on it through a fonder lens: the games I played to keep myself sane.
Browsing: Control
For this edition of Punished Chat, we discuss the differences between PC and next-gen consoles, and what this means moving forward.
2019 had plenty of great games, but which had the best new ideas? Here are the 10 best game mechanics I hope carry over from 2019 into 2020.
Welcome back to Punished Chat. In this edition, I spoke with The Punished Backlog founder David Silbert to discuss the difficulties trying to manage our gaming backlog, how writing about games has changed how we play and what we play, and how there are too many damn RPGs we’ll never finish.
Weekend at Dave’s – Episode 5: David Silbert discusses the value of Xbox Game Pass, his backlog “keys” to fall 2019’s games, and why Quantum Break is so stellar.
PAX East has come and gone. In the days following the trade show, The Punished Backlog’s Kei Isobe sat down with fellow writer David Silbert to discuss the good, bad, and ugly of this year’s show.