In honor of Valentine’s Day and because love is fun, we’re talking romance in video games in the newest episode of The Punished Podcast. I’m talking kissing, conversation options with hearts, longing looks, fades to black, all that good stuff. 

We discuss how and why romance works in games, what the classic mechanics to relationship building are, and our favorite romance arcs. Toward the end of the episode, I even tried a little dating game among our guests—listen to find out who our most desirable bachelor is!

– Amanda Tien, Editor

The Punished Podcast Episode 15

https://punishedbacklog.com/wp-content/uploads/2025/02/The-Punished-Podcast-Episode-15-Romance-in-Games.mp3

MP3 Download | Spotify | Apple Podcasts

Amanda Tien | David Silbert | Gary Wilson | Allison McDaniel

Timestamps

  • 0:00 – Introductions
  • 5:45 – Why is Romance in Video Games? 
  • 11:30 – The Mechanics of Video Game Romances
  • 21:27 – Our Favorite Romances in Games
  • 44:12 – Games We Wish Had Romance
  • 55:42 – Dating Sim Visual Novels 
  • 1:04:23 – Romance Shout-Outs 
  • 1:09:54  – The Dating Game: Punished Backlog Edition

Content warning: This episode is not particularly NSFW, but it does occasionally get M-rated and has some swearing. 

Song Credits

  • “Sayonara Wild Hearts” from Sayonara Wild Hearts (lyrics by Daniel Olsén and composed by Jonathan Eng)
  • “Kairi I” from Kingdom Hearts (composed by Yoko Shimomura)
  • “Dream Daddy Theme” from Dream Daddy: A Dad Dating Simulator (composed by Baths)
  • “Sweet” from Persona 5 (composed by Shoji Meguro)

Want more romance content? Check out Gary’s list of the best romance songs in video games!

The Best Video Game Romances

We talked about many great titles in this podcast episode, but here were some of our favorites that we discussed passionately: 

Have other favorites? Let us know in the comments!

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Amanda Tien (she/her or they) loves video games where she can pet dogs, punch bad guys, make friends, and have a good cry. She started writing for the site in 2020, and became an editor in 2022. She enjoys writing about mystery games, indies, and strong femme protagonists. Her work has also been published in Unwinnable Monthly (click here to read her cover feature on Nancy Drew games), Salt Hill Journal, Poets.org, Litro Magazine, Public Books, and more. She was the Co-Founder and Editor-in-Chief of Columbia University's Culinarian Magazine, and served for two years as the Managing Editor of Aster(ix) Literary Journal. She recently graduated with a MFA (Master of Fine Arts) in Creative Writing from the University of Pittsburgh. Her writing, art, graphic design, and marketing work can be viewed at www.amandatien.com. She does not post a lot on social, but you can find her on X and on Instagram.

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