Undertale Makes its PlayStation Debut
Undertale came out this week for PS4 and Vita—the Vita—can you believe it? Originally released on PC in September 2015, Undertale garnered a cult following for its sharp writing, outstanding soundtrack and deceptively innocent story.
For those who haven’t already experienced Undertale, now is the perfect chance to jump in and see what all the fuss is about. Back in 2015, I awarded Undertale a 9.2, saying this in my review:
“Undertale[…] isn’t afraid to pave its own path, and manages to pay homage to some of the greatest RPGs of all time while simultaneously telling an emotional story, full of charming characters and locales, that is uniquely its own. The result is a memorable role-playing game, and one of the best games of this year.”
Looking back on Undertale, I stand by my score, as well as my criticisms. While I won’t proclaim it the lord and savior of gaming (just like I won’t for Breath of the Wild), it’s absolutely worth playing. The game is filled to the brim with quirky, unique characters, and tells a story that grows in complexity as it progresses. It’s bolstered by sharp, oftentimes hilarious writing that had me sitting in tears at my college desk. While the game isn’t exactly a looker, it makes up for it through charm, wit, and—yes—determination.
The fact that Undertale accomplishes so many things as an indie is one thing. The fact that it does so thanks to its sole developer, Toby Fox, is mind-blowing. Toby programmed, wrote, composed, and drew every inch of this thing, and yet one would be forgiven for mistaking it as a small-team project.
If you have paper in your wallet, and room in your backlog, give Undertale a try. It’ll surprise you in more ways than one.
Author: David Silbert
David is the creator and editor of The Punished Backlog. A recent Penn graduate, David enjoys gaming and writing. Now, he’s combining his passions and doing both at the same time, all from the comfort of his French apartment!
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