Ahead of E3 2019, several Punished Backlog writers compiled lists of predictions for each press conference. Who will win? Who will lose? Here are our initial thoughts.
The Punished Backlog
An Eye for Detail Love ‘em or hate ‘em, seemingly every video game comes with a man, woman, or semi-autonomous vending machine more than willing to take your hard-earned gold (or credits/rupees/now-defunct German Marks). They…
Looking Back on the Past Six Months in Gaming How’s everyone’s 2018 going so far? Terribly, I would guess, but at least we had plenty of video games to get us through it all! Another…
The Good, The Bad, and The Ugly of E3 2018 We’re back after an eventful E3. After all the rumors, leaks, and speculation, this year’s show ended up being a little… underwhelming. Companies and publishers…
What to Expect From Gaming’s Biggest Event of the Year It’s that time of the year again, people. E3. The grass is green, birds are chirping, and people around the globe are glued to their…
Coming Out Swinging Recently, the Punished Backlog team looked at the best video game end sequences in gaming. But an impressive opening level is just as important as a triumphant close. Whether it be an…
Honoring the Best Publisher, Developer, and Game of 2017 The time has come. After weeks of deliberation, voting, and award coverage, we have arrived at the fourth and final wave of our Best of 2017…
The Best of Each Platform in 2017 January has come and gone, and though it’s a new month, our Best of 2017 coverage continues! Having already shared our Industry Awards and Storytelling and Presentation Awards,…
Let’s Play Some Doki Doki! Doki Doki Literature Club recently won The Punished Backlog’s award for Best Indie of 2017. In celebration of the game’s win, three Punished Backlog writers recently played through DDLC’s roller-coaster ride…
Our Industry-Specific Winners (And Loser) of 2017 We kick off our Best of 2017 feature with our Industry Awards. On New Year’s Eve, The Punished Backlog revealed its nominees for the best games of 2017. While…