Video game companies should remake not just the all-time classics but also the unpolished, unfinished games that deserve a second chance.
Sam Martinelli
In this episode of The Punished Podcast, we discuss the past, present, and future of games media and journalism.
Some have called Capcom’s latest action game Pragmata some version of a “dad” game. I’d argue it’s a “fun uncle” game.
To celebrate the 25th anniversary of the Game Boy Advance, here are The Punished Backlog’s favorite GBA games of all time!
In this episode of The Punished Podcast, we reflect (and debate) the games that should be prioritized in our backlog in 2026.
Sigma Star Saga DX is a tale of highs and lows. The lows can be pretty rough, but the highs are lofty enough.
In this episode of The Punished Podcast, we discuss the role of review scores in the gaming industry, especially for us as critics.
In a Punished Notes dedicated entirely to Resident Evil Requiem, Sam wonders if the post-zombification of the game’s world bears a resemblance to our own post-pandemic one.
2026’s Dragon Quest VII Reimagined is a great RPG and a great game overall, but is it actually a good remake?
The Punished Backlog writers have already covered their favorite Pokémon games. But what about our actual favorite pocket monsters?










