Welcome back to Punished Chat. In this edition, I spoke with The Punished Backlog founder David Silbert to discuss the difficulties trying to manage our gaming backlog, how writing about games has changed how we play and what we play, and how there are too many damn RPGs we’ll never finish.
Browsing: Metal Gear Solid V
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You wouldn’t expect to see many AAA blockbusters in a backlog. However, when I took a look at my own growing piles (plural) of backlog titles, I came to a startling realization: I have a ridiculous number of AAA games I haven’t finished.