“Gotcha!” game mechanics are as maligned as they are misunderstood. Let’s explore how these mechanics amplify (or cheapen) the experience.
Browsing: Dark Souls
Elden Ring’s Stake of Marika is a great mechanic that’s vastly underused. Let’s explore the missed potential for this accessibility mechanic.
Elden Ring is a great game with phenomenal dungeons and bosses, but much of the experience is bogged down by its ambitious open world.
Elden Ring may be similar to its Soulsborne brethren, but its open-world structure makes for a far more liberating and accessible experience.
We celebrate the life and legacy of Microsoft’s second console by chatting about our top Xbox 360 games, moments, and memories.
Dark Souls is infamous for its challenging bosses. But which is the toughest? Here’s all 26 Dark Souls bosses ranked by difficulty.
Last year, I decried the overuse of gaming terms like “metroidvania,” as often such words and phrases do little to actually describe the experience any game presents. While I understand why someone might lean on a certain vernacular when describing various works, the time has come for us to rethink how we talk about games in order to describe them in a more accurate manner. I’m not calling for the obliteration of such terms, either; I just believe we should know what we’re saying when utilizing these words.
Here are five particularly notable examples.
An Eye for Detail Love ‘em or hate ‘em, seemingly every video game comes with a man, woman, or semi-autonomous vending machine more than willing to take your hard-earned gold (or credits/rupees/now-defunct German Marks). They…
Looking Back on the Past Six Months in Gaming How’s everyone’s 2018 going so far? Terribly, I would guess, but at least we had plenty of video games to get us through it all! Another…
Climbing the Mountain Within You Minutes into my first playthrough of Celeste, I found myself breathing more heavily than usual. The 2D platformer certainly presented some light challenge early on, but that wasn’t what was…