Browsing: Bloodborne

Last year, I decried the overuse of gaming terms like “metroidvania,” as often such words and phrases do little to actually describe the experience any game presents. While I understand why someone might lean on a certain vernacular when describing various works, the time has come for us to rethink how we talk about games in order to describe them in a more accurate manner. I’m not calling for the obliteration of such terms, either; I just believe we should know what we’re saying when utilizing these words.

Here are five particularly notable examples.

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Fear is something that can excite and terrify gamers, be it the fear of losing to a boss on your final life, or fear that the creature stalking the halls will find you. Fear is something most modern day horror games claim to be able to invoke in their audience; however, this couldn’t be further from the truth.

Today I’d like to propose that a more sinister horror become more prevalent in gaming: cosmic horror, made popular by author Howard Phillips Lovecraft. I’m happy that, as of late, a few developers have taken the plunge into Lovecraftian horror and seen great success as a result.

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