Browsing: God of War

For those of us who love, play, and appreciate video games, the end of the year is especially exciting because everyone gets to give us their Game of the Year lists. But why do we do these lists? Why do we care? Why should anyone? For this edition of Punished Chat, I spoke with this very site’s David Silbert about how we approach making our own lists, what we value, and why they exist at all.

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From a game design perspective, God of War (2018) knocks it out of the park. Yet while the elements that make up its story are touching, the way the emotional story beats hit the player largely contradicts the actual gameplay of the experience. The end result? The whole game feels worse than the sum of its parts.

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