For those of us who love, play, and appreciate video games, the end of the year is especially exciting because everyone gets to give us their Game of the Year lists. But why do we do these lists? Why do we care? Why should anyone? For this edition of Punished Chat, I spoke with this very site’s David Silbert about how we approach making our own lists, what we value, and why they exist at all.
Browsing: God of War
From a game design perspective, God of War (2018) knocks it out of the park. Yet while the elements that make up its story are touching, the way the emotional story beats hit the player largely contradicts the actual gameplay of the experience. The end result? The whole game feels worse than the sum of its parts.
Five Games that Blew Me Away in 2018 This year was a little all over the place for me. The latter half gave me a lot of time to focus on gaming, but, with the…
The Allure of AAA Pulls Me Back In 2018 was an atypical year for me in media consumption. I took a bit of a sabbatical from playing games for the first half of 2018 and…
You wouldn’t expect to see many AAA blockbusters in a backlog. However, when I took a look at my own growing piles (plural) of backlog titles, I came to a startling realization: I have a ridiculous number of AAA games I haven’t finished.
Looking Back on the Past Six Months in Gaming How’s everyone’s 2018 going so far? Terribly, I would guess, but at least we had plenty of video games to get us through it all! Another…
Chest Pumps and Heartbreaks Mark This April in Fantasy We’re back with another fantasy update, and this one’s a doozy. As opposed to March, which brought us a quantity of releases at the cost of…
Spider-Man, The Last of Us, and So Much More Well, that was thrilling. Sony just finishing giving their 2017 Paris Games Week conference. While the showcase was light in terms of new announcements, Sony still…








