After years of trying (and failing) to “get” Yakuza 0, I finally succeeded. Now I get what all the hype was about.
Browsing: Blog
At AWP 2026, TTRPG writers gathered to discuss game design, creative writing, and the process of creating unique stories and experiences.
I expected Ghost of Yōtei’s “Watanabe Mode” to transform the entire experience. Instead, what I got was something subtler.
2026’s Dragon Quest VII Reimagined is a great RPG and a great game overall, but is it actually a good remake?
The tale of the Green Prince in Hollow Knight: Silksong is a tragic one, where queerness plays a role but not the role.
“Last Time (I Seen the Sun)” only lasts about three minutes, but it beautifully captures Sinners’ themes of community and excellence.
The Pokémon Pikachu 2 GS, a pedometer slash Tamagotchi from the late ’90s, brought me smiles, new friends, and an appreciation of walking.
In the inaugural edition of Backlog Brawl, I outline the rules of my new column and discuss why Sleeping Dogs still holds up today.
In this episode of The Punished Podcast, we discuss and listen to the best video game soundtracks, composers, and sound design.
While Highguard does a few interesting things, it doesn’t do enough to stand out from the pack in good ways or bad.










