To say Cyberpunk 2077 has had a rough launch would be an understatement. But the problems with CD Projekt Red’s latest RPG run far deeper than bugs or glitches.
Browsing: Op-Eds
Spider-Man: Miles Morales embraces the quotidien of NYC life. Unfortunately, it also avoids most of the social issues tied to this status quo.
Xbox made waves this past September when it announced it’s purchasing Bethesda. Here are the best Xbox games studios, post-acquisition.
Paper Mario: The Origami King isn’t an RPG… but it isn’t an adventure game, either. Instead, it provides a unique experience wholly its own.
Carrion is the latest game to tell a thrilling story not with words, but through sound, mechanics, and art. Here’s what makes it so enticing.
In this edition of Punished Chat, we discuss our 15 favorite games of the PlayStation 4 and Xbox One console generation.
Harvest Moon has given us some truly terrible bachelors over the years. But which games gave us the best, and which brought us the worst?
Wondering which video game subscription services are best for you? Here’s a breakdown of the pros and cons of each major platform.
From a game design perspective, God of War (2018) knocks it out of the park. Yet while the elements that make up its story are touching, the way the emotional story beats hit the player largely contradicts the actual gameplay of the experience. The end result? The whole game feels worse than the sum of its parts.
Last year, I decried the overuse of gaming terms like “metroidvania,” as often such words and phrases do little to actually describe the experience any game presents. While I understand why someone might lean on a certain vernacular when describing various works, the time has come for us to rethink how we talk about games in order to describe them in a more accurate manner. I’m not calling for the obliteration of such terms, either; I just believe we should know what we’re saying when utilizing these words.
Here are five particularly notable examples.










