During our winter hibernation, many of us cozied up with an old friend: our video game backlogs. We’ve been making our way through games we’ve been meaning to play for ages. Our discussion of current and future backlogs includes tips, soul searching, and confessions. What video game did we all bounce off? Which modern classic causes Sam to have a full meltdown on air? What titles are we considering for this year’s site-wide Summer Backlog Challenge? Listen to find the answers to these absolutely pressing questions.
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Timestamps
- 0:00 – Intros: Fave Video Game Quotes
- 6:30 – Tackling the Backlog in 2026 So Far
- 29:40 – Backlog Goals and Guilt
- 41:10 – How We Manage our Backlog
- 51:00 – Creating Our Sitewide Summer Backlog Challenge
- 1:10:00 – Lightning Round
- 1:17:27 – Outros: Books, TV/Film, Music Recs

Excerpts
Scored Reviews & the Games Industry
Sam: “This is something we’ve all experienced — you tried a game and it didn’t sit right with you. And you tell yourself, ‘Oh man, but everyone says this game is so great.’ But you don’t have to think that! That’s another way backlogs pile up. There are games that I would try, that I think look good, that everyone says is good, so maybe I should just give it a try, right? But sometimes that’s also an insincere way to approach it. Do I actually want to play this, or is just everyone telling me that I should? You get caught up in the zeitgeist, when maybe, you just don’t actually want to play that game.”
Matt: “One of the things that has been amazing is just joining the Punished Backlog team. Writing about games is great… It’s helped me get through the backlog. It’s not just about playing the game, but about producing a product afterwards that I’m excited of and proud of. On top of that, having a group of people to discuss games with has been awesome. Growing up, gaming was super social for me, you know playing with friends, split-screen, all of that. But as I’ve become more of an adult and my backlog has gotten bigger, it’s because I’m playing by myself [especially because so many games are single-player]. Gaming has become almost more isolating. So joining the Punished Backlog has given me a chance to make gaming a more social experience again. Like, I would probably wouldn’t have picked up The Seance of Blake Manor if Amanda hadn’t been such an evangelist for it. So it’s been really exciting to have that camaraderie around gaming again.”
Zack: “But that’s the problem! Everyone’s telling me about all these great games and I can’t stop buying them!” [Everyone laughs.] “But yeah that’s one of the things that’s so great about this community. Even if you pick up a game that’s ten years old, you can say something and be like, ‘Hey, has anyone ever tried this?’ and usually someone has and that’s really fun to be able to talk to other people about a game.”
Listen to the episode for the rest of the conversation!


