The Resident Evil games have always been ridiculous and shlocky, but has that always been the point? Let’s take a closer look.
Browsing: Resident Evil 2
In a Punished Notes dedicated entirely to Resident Evil Requiem, Sam wonders if the post-zombification of the game’s world bears a resemblance to our own post-pandemic one.
Fear is something that can excite and terrify gamers, be it the fear of losing to a boss on your final life, or fear that the creature stalking the halls will find you. Fear is something most modern day horror games claim to be able to invoke in their audience; however, this couldn’t be further from the truth.
Today I’d like to propose that a more sinister horror become more prevalent in gaming: cosmic horror, made popular by author Howard Phillips Lovecraft. I’m happy that, as of late, a few developers have taken the plunge into Lovecraftian horror and seen great success as a result.
PAX East has come and gone. In the days following the trade show, The Punished Backlog’s Kei Isobe sat down with fellow writer David Silbert to discuss the good, bad, and ugly of this year’s show.
You wouldn’t expect to see many AAA blockbusters in a backlog. However, when I took a look at my own growing piles (plural) of backlog titles, I came to a startling realization: I have a ridiculous number of AAA games I haven’t finished.





