With the 3DS eShop closing, I played The Legend of Zelda: Oracle of Seasons for the first time, and enjoyed nearly every minute of it.
Pokémon Legends: Arceus may look like Breath of the Wild, but the two games couldn’t be more fundamentally different. Here’s why that’s OK.
A new Nintendo Direct is set for 2/9, and it’s already bound to disappoint. Keep your expectations in check with this Q&A cheat sheet.
Skyward Sword is the worst great game ever made. Not even the Nintendo apologist in me can defend this game’s failings. And still, I love it.
RE8 isn’t just a solid survival horror game; it’s also a great Zelda-like. Here are the similarities between Resident Evil Village and Zelda.
From the Breath of the Wild sequel to 2D Metroid rumors, we dive into Nintendo at E3 2021 and share our personal hopes and predictions.
In this edition of Punished Notes, I talk the genius of Bowser’s Fury, delve into The Medium’s stunning tech, and celebrate my washer/dryer.
RedBlue Games’ Sparklite offers an intriguing mashup of Zelda and traditional roguelikes. But is it worth a purchase? Read on for my full review.
Welcome back to Punished Notes, where I (occasionally) release all of my blandest and most anodyne takes on the world of video games. This week, we’ll be looking at some of my favorite user-created stages in Super Mario Maker 2, why I can’t get into a recent game everyone adores, and how I got emotional over a movie trailer after three seconds.
When The Legend of Zelda: Breath of the Wild took the gaming world by storm two years ago, it amazed players with its massive open world, improved traversal mechanics, weapon variety, and breathtaking scenery. … After playing Cadence of Hyrule, the latest Zelda spin-off, which uses the mechanics of Crypt of the Necrodancer, I now realize what was missing: the integration of music as a core gameplay mechanic (Kass doesn’t count).