For decades, Sony’s gaming crop has yielded the greatest of harvests. From Sly Cooper to Uncharted, ICO to Metal Gear, Heavy Rain to Astro Bot, Sony and its partners have delivered quality goods from one generation to the next. Yet, while all PlayStation consoles have had their moments, one box has long cemented its place atop the pantheon of Sony royalty.
Of course, we’re talking about the PlayStation 2.
Between its unmistakable design, deep well of games, and 155+ million hardware units sold, there’s no debating that the PS2 is one of gaming’s goats. As we near the 25th anniversary of its release, we wanted to celebrate the PS2 the best way we knew how: by shouting out the best PlayStation 2 games ever made.
– David Silbert, Editor
Our 19 Top PlayStation 2 Games
Whether you love fantastical RPGs, hair-raising horror, twitch-heavy shooters, or even the occasional licensed game, the PS2 has you covered. Without further ado, here (in alphabetical order) are our 19 favorite PlayStation games to grace the disk drive.
Dark Cloud
I remember being more than a little disappointed when my dad randomly came home from Best Buy with a PS2 and a copy of Dark Cloud back in late 2001. Even though I wasn’t expecting it and obviously should have been grateful, I had been a Nintendo kid up until that point and was much more interested in the brand-new GameCube than I was in the sequel to the lame-old PlayStation. Add in the fact that my dad claimed he only bought Dark Cloud because the character on the cover looked like Link, and it felt like there was some serious salt being rubbed in my wounds. Of course, the PlayStation 2 ended up being the highest-selling console of all time, and wouldn’t you know it, Dark Cloud became one of my absolute favorite games ever.
To this day, I’ve yet to experience anything quite like it. And that’s not for lack of trying, as there’s a good chance “games like dark cloud” is my most Googled phrase. What makes it so unique is a seamless blend of dungeon crawling hack ‘n’ slash combat and town building that, with those powers combined, create a gameplay loop that is just as addicting as it is fulfilling.
The story follows our green-hatted main character from the cover, Toan, as he sets off to beat baddies, restore the world, and take on the evil Dark Genie. That dang genie has magically sealed everything in the universe into big floating orbs called Atla that only Toan has the power to access. Each Atla, found by scouring dungeons, dark woods, shipwrecks, and the like, can have objects ranging all the way from your neighbor’s bedside table, to rivers and lakes, to, well, your neighbor!
As you progress through the different levels, collecting items to repopulate the world around you, it becomes critical that you talk to the townsfolk you rescue and ask them how they would like to see their home rebuilt. Getting to know the wide array of characters, recreating their villages just the way they like, and being rewarded for your efforts is an outstanding way to spend your time. Each personal request turns putting things back together into a brain-teasing puzzle that’s a blast to parse out.
I could go on about the handful of awesome allies who join your party throughout the adventure, or the unbelievably robust weapon crafting system, but I’d truly never stop. Ultimately, Dark Cloud is a classic, one of my all-time must-plays, and proof that sometimes it’s okay to judge a book (or game) by its cover.
– Written by Zack Gulinello
Dark Cloud 2
Dark Cloud 2 (or Dark Chronicle as it’s called overseas) tells the story of Max and Monica as they travel across time to save the world. The premise is what you would expect from an early 2000s PS2 action-adventure title, but the gameplay is what makes this title a standout. Unlike Zack, I didn’t play Dark Cloud; in fact, I convinced my dad to buy this inside a Sam’s Club based on the strength of the cover art alone. It’s become one of my favorite chance purchases of all time.
Gameplay in this fantasy, steampunk-inspired world consists of clearing a series of levels within a dungeon while meeting the occasional gameplay condition or restriction, such as “use only this weapon or character” or “beat it within X time limit.” There are guns, magic, swords, wrenches, and even a giant robot, all of which are customizable.
As you complete each dungeon, you gather resources that help you rebuild the world thanks to a giant flying machine, which helps you place materials like it’s Rollercoaster Tycoon. A clever time-travel mechanic lets you check your progress and learn what materials are needed for each area. Photography also plays a critical role, as Max takes inspiration from each picture you capture to create new items for the characters on your journey.
Throw in clever mini-games and a rich cast of characters, and you have one of the most charming and challenging titles of its time, and one of my all-time favorites.
– Written by Vaughn Hunt
Final Fantasy X
Modern Final Fantasy games get a lot of flak for straying too far from their roots. Amid common complaints (“It’s not turn-based! Where are the summons?! No party members???”) is the prevailing sentiment that Final Fantasy simply isn’t as good as it once was.
Though I don’t necessarily agree with the take, if you find yourself in that old-school camp, I understand why you feel the way that you do. Older Final Fantasy games are awesome, and it’s a shame we don’t see a commitment to slower, more methodical takes on medieval fantasy.
Case in point: 2001’s Final Fantasy X. Arguably the last of the Final Fantasy old guard, X walks the line beautifully between PlayStation classics like VII and more modern games like XIII. Like the PlayStation 1 games before it, X features turn-based combat, powerful summons, silly humor, mini-games, sublime music, and a lovable cast of party members. At the same time, its tender voice work and gorgeous 3D visuals ushered in a new generation of Final Fantasy.
Make fun of laughing Tidus all you want. When it came to epic storytelling, engaging battles, and emotional stakes, Final Fantasy X was the series at its absolute best.
– Written by David Silbert
Final Fantasy XII
If Final Fantasy X marked the end of the turn-based era, then Final Fantasy XII was the franchise firmly embracing its new future. Gone were random encounters; instead, monsters roamed a series of open zones. As you engaged with these foes, you’d enter commands for your party members, then watch as they carried out your orders in real time. Adding several extra layers was the Gambit system, which allowed you to design careful if-then logic for each of your characters, then execute those Gambits like a carefully crafted computer program.
In many respects, Final Fantasy XII was the natural evolution of turn-based combat. You still gave the commands—they were just broader and more strategic in scope, not too dissimilar to a real-time strategy game. However, the mechanics proved controversial for many, and Final Fantasy XII as a whole received its fair share of criticism. Some maligned the story; others lamented the ensemble cast and weak protagonist, Vaan.
Take a step back, however, and it’s easy to appreciate Final Fantasy XII for what it achieved. No, it didn’t please everyone, and we all know Balthier was the real leading man. But XII was the first in the series to embrace a darker, more mature tone—long before the likes of Clive Rosfield. Its plot was layered, its cast was compelling, and its voice acting was second to none. Like a bottle of twenty-year Bordeaux, Final Fantasy XII has aged with grace.
– Written by David Silbert
Jak II
Naughty Dog’s Jak II was magical. One part platformer like its predecessor, and one part Grand Theft Auto clone, the game was the “serious” sequel to Jak and Daxter: The Precursor Legacy, introducing vehicles, a dystopian storyline, and Dark Jak. Years before my parents would let me play GTA at home, I was causing mayhem with zoomers (hover-bikes) and the game’s morph gun across Haven City.
My fondest memory of Jak II is playing it with my cousin on a rare cold February day in Texas. Due to various life circumstances, this was the first time we had met in person, and as two boys growing up in the aughts, our bonding focused mostly on which video games we were currently playing. Jak II was new to my library; it consumed my imagination and every conversation. It didn’t take much to convince my cousin to play a few platforming segments and explore a little of the dystopian city.
Jak II transitioned Naughty Dog from platformers to games as narrative vehicles. My cousin and I still bond over the studio’s latest games, playing the Uncharted games throughout our college years, The Last of Us and its sequel, and, more recently, speculating about what might be next.
– Written by Clint Morrison, Jr.
Katamari Damacy
Something that often gets forgotten when discussing the PS2 generation is that even though some of the most notable experiences were highly cinematic and story-focused, the console still made plenty of space for quirkier titles. Few games of that era represented “quirky” quite like Namco’s 2004 puzzle-action game Katamari Damacy.
The premise is simple, yet brilliant: You play a small, green person (the prince) who is tasked with creating new stars for the King of All Cosmos. How do you make stars, you may ask? Well, of course, you roll a magical, highly adhesive orb over tons of objects and living beings of varying sizes until that ball is big enough to be a star. Some levels ask the player to roll over small things in a small environment—pennies, paperclips, dominoes—while later levels have you rolling over large boats and even entire islands.
Katamari Damacy is a fairly bizarre and basic idea, yet it’s executed to perfection. Every level presents the same types of challenges, yet they feel distinct each time. I have to keep increasing the size of the ball in order to roll over even larger objects, and once I roll over those objects I can access new areas and even LARGER objects (and, yes, human beings sometimes). It’s an addictive feedback loop, one that never fails to keep me engaged.
I’m not sure there’s really much else I can say about the game (besides it’s joyful, ebullient soundtrack and blocky, almost Lego-like art direction). In essence, it’s just plain fun, and even decades later remains one of the more creative and kooky ideas any major game publisher has attempted.
– Written by Sam Martinelli
Legacy of Kain: Soul Reaver 2
There is no thrill like having something you’re not supposed to have when you’re a kid. The secret chocolate bar, the R-rated DVD you bartered for on the playground, the channel only you know about that shows fuzzy WWE PPV’s (maybe that last one is just me): We all want our little treasures.
I was both the oldest and youngest of my family growing up. In my house, I was the oldest brother to my direct sibling. But, I was also raised with three cousins and two neighbors. Jimmy, Kimmy, and Kerry were all five years older than myself, Ray (Kimmy’s brother), and Erin (Kerry’s sister). So, on one hand, I had all the responsibility of being an older sibling to my brother. On the other hand, I was still one of the youngest, striving for attention and recognition from my older cousins.
So, I did what any good American boy does in this situation: I stole the coolest looking game I could from Jimmy. In this case, Soul Reaver 2. Had I played any of the other Legacy of Kane games before it? God, no! Was I lost the moment I popped the disc into my PS2? Absolutely! But at the same time, I was engrossed in the sweeping narrative. Vampires and ghosts and vampire ghosts, shifting planes to solve puzzles, time travel shenanigans: It all blew my mind as a child. I fell in love with the tragedy of Raziel and his pursuit of vengeance, even if the hack-and-slash gameplay was fairly simplistic. I devoured Soul Reaver 2 like Raziel devours souls, getting as far as I could.
Imagine my shock, then, when I presented the copy back to Jimmy to say I beat it, only for him to say he never played it. The tragedies of trying to be cool, I suppose.
– Written by Gary Wilson
The Lord of the Rings: The Return of the King
As you’ll come to find out with my other entries on this list, the PlayStation 2 era also coincided with my peak movie franchise fandom. Unfortunately, that means I played a lot of half-baked video game adaptations of my favorite movies. But there was one game to rule them all in The Return of the King.
It’s honestly hard to talk about this game without mentioning The Two Towers, but where its predecessor focused on only Aragorn, Legolas, and Gimli’s adventures, The Return of the King lets you play as the entire Fellowship (well, almost the entire Fellowship. Sorry, Boromir. At least you get the chance to help Faramir to show his quality). There is an insane amount of care put into making each main character feel distinct, and the co-op feature allows you to easily compete with friends for most kills in a level. I’ve spent countless hours with each character at “The Southern Gate” taking on the seemingly endless hordes of orcs just to claim that I maxed out my kill count.
One of my favorite things about this game, though, is that it was made at the same time as the movie, meaning the development team didn’t have all the final details. Because of this, a lot of original cutscenes or concept designs are used in the game, making it stand just a little more on its own. It was only fair that one of the greatest movies of all time got one of the greatest video game adaptations of all time, and it still sticks with me to this day.
– Written by Mark Bowers
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2 was my introduction to postmodernism. This probably isn’t wholly true, but I was a little too young to actually play Hideo Kojima’s masterpiece when it came out and was still too young when I had the chance to play it.
I’ve written before about not really knowing better about the protagonist fake-out, transitioning from the legendary hero Solid Snake on the Tanker to Raiden on the Big Shell. While sacrilegious, I remember not being terribly thrilled about the game’s opening Tanker mission with Snake; frankly, I didn’t really know who this Snake fellow was outside of a little time with Metal Gear Solid: Twin Snakes and a Metal Gear Solid 4 trailer.
I felt a wave of relief when Raiden seemed to know as little about the world of espionage that he had stepped into as I did. My knowledge was built on advertisements and Game Informer articles, and Raiden’s understanding was built by VR training. We both had incomplete versions of stories that had been deconstructed, close read, and reframed for us. It was a spy story re-envisioned and made palatable for a different audience than the one playing the first Metal Gear Solid. The game plays with this discomfort of the familiar as the player sneaks around Big Shell, its elements uncannily reimagined like living in someone else’s video game.
Rediscovering the game alongside Raiden was dizzying at first, especially at a young age. It felt like unlearning what came before. Unknowingly, Metal Gear Solid 2 created a palimpsest—erasing what existed once for something new. I didn’t fully comprehend what Raiden and I were unlearning at the time, but it created a fresh canvas I still look back fondly on.
– Written by Clint Morrison, Jr.
Metal Gear Solid 3: Snake Eater
It’s impossible to write, let alone think about Metal Gear Solid 3 without its titular song playing in your head. The third game in Hideo Kojima’s series is considered by many to be the magnum opus. A prequel, and chronologically the first game in the larger Metal Gear universe, it offers our first glimpse into the man who would become “Big Boss.”
Snake Eater opens with Naked Snake completing the world’s first HALO (high altitude, low opening) jump as part of his “Virtuous Mission.” He finds himself alone in enemy territory, in this case a Soviet Union jungle, and is being guided by an iconic support cast of characters via radio. What starts off as a covert rescue mission quickly becomes chaotic, leading Naked Snake into a larger Cold War affair. Amid betrayal and an international crisis, Snake finds himself on a mission spanning global politics, advanced technology, and deep-state espionage.
MGS3 has one of the most intricate control schemes we’ve seen in gaming with the introduction of its CQC or “close quarters combat” system. The angle of the joystick and even the pressure of the action buttons determine the severity of an action. Snake hunts throughout the game by catching snakes, frogs, birds, and whatever else he can get his knife through to maintain his stamina. The game also maintains a body damage data system, tracking every injury and encouraging players to perform necessary medical procedures or face health- or stamina-damaging consequences. Particularly novel, players could rely on a “camo index” to see the level of visibility in their current environment and change camos to match their terrain.
With an incredible score, unique boss battles, and a story that is James Bond meets Rambo, Snake Eater is the definitive spy experience. All that to say, climbing ladders will never be the same.
– Written by Vaughn Hunt
Persona 3
The Persona franchise has exploded in popularity over the years. What once was a niche spin-off of the already niche Shin Megami Tensei franchise has become the last bastion for quality turn-based RPGs.
Odds are, if you’ve played a single Persona game, it’s Persona 5. It makes sense: Joker and the Phantom Thieves’ adventure was the most accessible to date, and if there ever was a perfect starting point for the franchise, it’s P5. Yet, there’s a wealth of amazing legacy Persona games to dig into, provided you’ve got the patience and the time.
Look no further than Persona 3, a 2006 PlayStation 2 release that brought the series into the modern age. Gone was the first-person dungeon-crawling of Persona 1 and 2, replaced with an explorable 3D world filled with interesting characters and thoughtful stories. Much like how Final Fantasy X bridged the gap between old-school and new-school Final Fantasy, Persona 3 paid respect to its SMT roots while paving the way for the franchise of today.
That’s not to say it hasn’t shown its age. Tartarus—the main source of questing in P3—can be a slog, especially compared to the carefully crafted palaces of P5. The graphics and music are also fairly dated—though, thankfully, a recent remake, Persona 3 Reload, successfully smoothed out the rougher edges.
At its core, though, Persona 3 is about the story. And boy, does it deliver. Excellent characters, brought to life with stellar voice acting; nuanced writing that deftly weaves between levity, despair, hope, longing, and love; social links that touch upon everything from illness to depression; an ending that’ll make you think, then cry, then think again… Persona 3 has it all.
– Written by David Silbert
Persona 4
Much has been written already about how the Persona series shaped modern games. Everything from Fire Emblem to Marvel’s Midnight Suns has taken pieces of what has made Persona so popular: the connections between characters, the quiet moments, the investment in personal dynamics. As for me, 2008’s Persona 4 changed my relationship with games, and what I want out of them.
While I had always enjoyed RPGs growing up (check out my Kingdom Hearts entry on our most hyped video games list for more details), it really wasn’t until Persona 4 that I realized I craved compelling stories in games. Sure, there were games like Portal or Modern Warfare that had stories, but they lacked character. Persona 4 hit that sweet spot for me in a way that, really, nothing has since. The love and care within the Investigation Team drives the story, and having each character accept themselves and grow was stunning. I still tear up a little thinking of Naoto Shirogane, who only ever craved being accepted as both a genius and a woman, accepting that the world may be judgemental of her but that it doesn’t mean she can’t be great.
For a young person back then trying to figure out my place in the world, seeing these teens accept and learn to love themselves was deeply affecting. Even today, at least 14 years since I first played it, I still count Persona 4 among my favorite games of all time, and one I recommend to anyone.
– Written by Gary Wilson
Resident Evil 4
Okay, I’m cheating a little bit here. Capcom’s 2005 masterpiece Resident Evil 4 originally launched as a GameCube exclusive, and that’s how I first played it (and, to this day, it remains my favorite way to play the game). However, watching several of my friends play the game-changing survival horror title on their PlayStation 2 consoles ultimately convinced me to buy the game myself.
If you’re unfamiliar with the greatness that is RE4 (how unfortunate), here’s the quick rundown: Police officer Leon Kennedy is tasked by the President of the United States to travel to a rural part of Spain to rescue the president’s daughter from freakish, zombified cultists.
While the story itself isn’t particularly special (though the hilarious B-movie writing is spectacular), Resident Evil 4’s gameplay systems set new standards for the medium and pioneered certain mechanics that would immediately become commonplace. For example, RE4 was one of the first games to master over-the-shoulder shooting mechanics in a third-person shooter, and forced the player to hold an aim button before they could open fire. Just as important, however, was the game’s emphasis on creativity within combat, where the player can experiment with alternating between their knife and guns or attacking different parts of enemies’ bodies for different results.
This blurb doesn’t contain enough space to explain just how important and incredible Resident Evil 4 was when it first came out. But what makes it one of the best games of all time (and, obviously, one of the best PlayStation 2 games ever) is that it remains a delight to play, even to this day. Sure, the 2023 reimagining is a phenomenal experience as well, but the original is still more than worth checking out.
– Written by Sam Martinelli
Shadow of the Colossus
This isn’t the first time I’ve been given the opportunity to wax poetic about this game, and honestly, it probably won’t be the last. Developed by Japan Studio and Team Ico and released in 2005, Shadow of the Colossus is often lauded as a groundbreaking and thoughtful title. (It even features in Reign Over Me, an Adam Sandler film about… 9/11 and PTSD. This makes me sound like I’m making fun of the movie, but it’s actually decent.)
Shadow of the Colossus is a dichotomous experience that deftly pairs tense, controller-gripping boss-rush gameplay with melancholy, ponderous exploration in a gorgeously crafted but lonely landscape. Combine that with Kow Otani’s incredible score and a sparse yet evocative narrative that leaves players theorizing, to this day, about the details of its story and characters, and you’ve got a banger on your hands.
I didn’t play Shadow of the Colossus at release. It was actually one of the last games I played on my PlayStation 2 before I got my PlayStation 3 (a console I ordered from Japan so I could play Final Fantasy XIII early… a story for a different time). I’m glad that I didn’t play it at release—truthfully, I don’t think it would have stuck with me in the same way if I had played it at 10 years of age.
It’s not a flawless game, by any means. The framerate can be… difficult at times, the camera is a challenge unto itself, and the controls for moving on horseback perhaps leaned a tad too far in the “emulating the realism of controlling such a majestic beast” aspect. Most of the colossi (the titular enemies of this boss rush game) are wonderful encounters; a handful are clunkers. Still, Shadow of the Colossus is a singularly unique experience, simultaneously exhilarating and melancholic, intense yet solitary, and I’ll recommend it to anyone. (I’ll even settle for the PlayStation 4 remake by Bluepoint Studios, though I have thoughts on it, as many fans of the original are wont to have.)
– Written by Kei Isobe
Silent Hill 2
Five excellent third-person Silent Hill games graced the PlayStation 2. Yet Silent Hill 2 is the one title that lives in our collective memories, from its opening moments when James Sunderland looks into the mirror of a public restroom on the town’s outskirts to the bonus “Dog” ending. This entry is also where Team Silent introduced its most recognizable monster, Pyramid Head, in a moment that I am delighted to say is still utterly terrifying. The game is psychologically haunting, with a story of man searching for his wife that still holds up 23 years later.
In preparation for 2024’s remake, I recently revisited Silent Hill 2 for the first time in over a decade. It felt like visiting an old acquaintance for afternoon coffee who you’ve heard rumors about but whose internet presence is obscure at best.
I wasn’t sure that our conversation would live up to those teenage memories altered with time. Yet, as I navigated the foggy streets of Silent Hill and dark apartment spaces, I found joy in the familiarity and fright. Years later, no other game has quite captured the feeling of that town.
I’m hopeful that this narrative will find new players on October 8, with Bloober Team’s remake.
– Written by Clint Morrison, Jr.
Star Wars: Battlefront II
Battlefront II was one of the most important games of my childhood. The game launched right at the peak of my Star Wars fandom, so getting to play huge battles on all the planets I’d come to know as my favorite heroes (and villains!) was a dream come true for me. Not to mention it was the first T-rated game I was ever allowed to play.
I could go on for hours about how much I loved this game. I knew the ins and outs of all the maps, which ones were great (Tantive IV) and which ones weren’t worth playing (cough cough Kashyyyk), and once I figured out how to up the reinforcement count by 500%… there was nothing stopping me from a great time. Throw in the extra game modes like Hunt and Galactic Conquest, and I was getting something new thrown at me at every corner.
It truly felt like I was immersed in a galaxy far, far away, and even now, nearly 20 years later, I am still finding it hard to put down. I know, I know… Aspyr’s recent port has its own problems. But I can’t be too mad when it made me feel like I was back in middle school fighting for the fate of the galaxy all over again.
Star Wars: Super Bombad Racing
That’s right—another Star Wars game! Where Battlefront was everything gritty about Star Wars, Super Bombad Racing was everything goofy about it. Whoever came up with the idea of Mario Kart in Star Wars deserves a raise (if they’re still there—it’s been 20+ years). Pair that with the caricatures of some of The Phantom Menace’s most iconic (and silliest) characters, and you’ve got a racing game for the ages!
I have fond memories playing this game with my brothers and taking them down with Jar Jar’s tongue or Boss Nass’s spit (yes, these are real abilities in the game), and the wonky musical theme still lives in my head to this day. It’s far from the greatest racing game of all time, but those wacky giant heads sitting in the tiny starships made for some great play when I was growing up. Unfortunately, it never got a sequel… but who’s to say we can’t have one today?
Tekken 5
Arguably the greatest fighting game of its generation (next to Soul Calibur III), Tekken 5 is the game that cemented the series’ legacy. It’s the first game in the series with multiple console releases, starting with the PS2, then later the PSP and PS3 with Tekken 5: Dark Resurrection. Moreover, the series received its first significant online competitive play with Dark Resurrection, including a ranking system (online and offline) and featured arcade versions of Tekken, Tekken 2, Tekken 3, and the unlockable Starblade (which was also the loading screen).
Set two months after Tekken 4, the fifth Iron Fist Tournament focuses on the journey of Jin Kazama as he is forced to confront his devil genes. This title marked the first entry of characters including Asuka Kazama (Jun’s replacement), Devil Jin, Feng Wei, Jack-5, Jinpachi Mishima, Raven, and Roger Jr.
With that said, Tekken 5 shifted back to the traditional gameplay familiar to Tekken 3 and Tekken Tag Tournament. The majority of the character move-sets from those games are back in updated forms. For example, Jin’s new style of karate from Tekken 4 is combined with his Mishima style, making him slightly faster, while newcomer Asuka brings a more defensive interpretation of the Kazama style. Meanwhile, Jinpachi is the most difficult final boss of the series between his teleport dodge and warp-speed fireball.
Likewise, the free-for-all Double Dragon-style “Tekken Force” is updated to the “Devil Within” game mode, focusing on Jin discovering his devil powers and escaping an underground lab. Lastly, expansive customization, including the elaborate color swap palette from Tekken 4, returned, while weapon accessories made their debut.
It’s been 20 years since its release, but Tekken 5 remains the most important game in the series after Tekken 3, growing the audience and returning the series to greatness.
– Written by Vaughn Hunt
X-Men Legends
I love a good couch co-op game, and one of the first I fell in love with was X-Men Legends, a top-down fighter adventure game developed by Raven Software and published by Activision. X-Men Legends perfectly captured the feeling that the X-Men are a large collective of cool fighters with varied powers. While you start off with just a few characters, you unlock more at a rapid clip.
For most of the game, there are four characters on the squad at any given time, and you can change up your characters at regular intervals. You could also switch between the characters at any time, helpful in case the AI was doing a bad job or your preferred character had accidentally gotten knocked out. The diversity of characters gave us so much choice and autonomy and made us feel like we were really good at it. The missions were well-paced through an engaging storyline, though it was somewhat difficult—my sister and I got stuck on one time-boxed escape quest and never finished the game.
Still, X-Men Legends invited hours of fun for us. We loved watching X-Men: The Animated Series growing up (and yes, we’re very excited about X-Men ‘97), and the game brought us together. Wolverine had an overly dramatic loading screen, and we took turns making fun of his grimace. When I got new glasses, we pretended I was Cyclops. My sister would surprise me with a fan and a tornado, a la Storm!
X-Men Legends has inspired many spin-offs over the years, notably the Marvel Ultimate Alliance series. Even now, seeing those colored circles highlighting a superhero… it makes me want to lock in and return to save the world.
– Written by Amanda Tien
What Are Your Top PlayStation 2 Games?
Shout out your favorite PS2 titles in the comments below!